Chapter 31 References
Chapter 31 References
Books
- Martin Kleppmann, Designing Data-Intensive Applications, O’Reilly Media, chapters on stream processing, replication, and consistency.
- Justin Sheffield, Learning Apache Flink, O’Reilly Media, foundations of stateful stream processing.
- Thomas Hunter, Redis in Action, Manning Publications, Redis data structures and distributed deployment patterns.
- Ian Millington, Game Physics Engine Development, CRC Press, deterministic simulation concepts relevant to game-server state.
- Gernot Lankes, Game Physics Engine Development, 2nd Edition, CRC Press, simulation and real-time system design.
Websites
- Apache Kafka — durable event logs, consumer groups, delivery semantics, and stream-processing documentation.
- Apache Flink — stateful stream processing, windows, watermarks, and checkpointing documentation.
- Redis sorted sets — sorted-set commands and ranking primitives.
- Redis Streams — Redis event-stream data type and consumer groups.
- Microsoft Orleans — distributed virtual actors and state synchronization patterns.
- CloudEvents — event metadata interoperability specification.
- OpenTelemetry — traces, metrics, and logs for event and game-system observability.